Table of Contents

Struct ID3D11ComputeShader

Namespace
SkyrimForge.Game.W32
Assembly
SkyrimForge.dll

A view over REX::W32::ID3D11ComputeShader. It stores the address and nothing else, and its members are extensions.

public readonly struct ID3D11ComputeShader : IEquatable<ID3D11ComputeShader>
Implements
Inherited Members

Properties

Exists

Whether the view has an address. A view from default, from new, or passed by the game to a replaced function can have none.

public bool Exists { get; }

Property Value

bool

Methods

Equals(ID3D11ComputeShader)

public bool Equals(ID3D11ComputeShader other)

Parameters

other ID3D11ComputeShader

Returns

bool

Equals(object?)

public override bool Equals(object? obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

Operators

operator ==(ID3D11ComputeShader, ID3D11ComputeShader)

Whether both views are over one address.

public static bool operator ==(ID3D11ComputeShader left, ID3D11ComputeShader right)

Parameters

left ID3D11ComputeShader
right ID3D11ComputeShader

Returns

bool

operator !=(ID3D11ComputeShader, ID3D11ComputeShader)

Whether the views are over different addresses.

public static bool operator !=(ID3D11ComputeShader left, ID3D11ComputeShader right)

Parameters

left ID3D11ComputeShader
right ID3D11ComputeShader

Returns

bool