Struct ShaderReferenceEffect.ParticleShader
- Namespace
- SkyrimForge.Game
- Assembly
- SkyrimForge.dll
A view over RE::ShaderReferenceEffect::ParticleShader. It stores the address and nothing else, and its members are extensions.
public readonly struct ShaderReferenceEffect.ParticleShader : IEquatable<ShaderReferenceEffect.ParticleShader>
- Implements
- Inherited Members
Properties
Exists
Whether the view has an address. A view from default, from new, or passed by the game to a replaced function can have none.
public bool Exists { get; }
Property Value
Methods
Equals(ParticleShader)
public bool Equals(ShaderReferenceEffect.ParticleShader other)
Parameters
Returns
Equals(object?)
public override bool Equals(object? obj)
Parameters
objobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
Operators
operator ==(ParticleShader, ParticleShader)
Whether both views are over one address.
public static bool operator ==(ShaderReferenceEffect.ParticleShader left, ShaderReferenceEffect.ParticleShader right)
Parameters
Returns
operator !=(ParticleShader, ParticleShader)
Whether the views are over different addresses.
public static bool operator !=(ShaderReferenceEffect.ParticleShader left, ShaderReferenceEffect.ParticleShader right)