Table of Contents

Struct ShaderParticleGeometry.SETTING_VALUE

Namespace
SkyrimForge.Game
Assembly
SkyrimForge.dll

A view over RE::BGSShaderParticleGeometryData::SETTING_VALUE. It stores the address and nothing else, and its members are extensions. It is a union: one member is live at a time, and its owner states which.

public readonly struct ShaderParticleGeometry.SETTING_VALUE : IEquatable<ShaderParticleGeometry.SETTING_VALUE>
Implements
Inherited Members

Properties

Exists

Whether the view has an address. A view from default, from new, or passed by the game to a replaced function can have none.

public bool Exists { get; }

Property Value

bool

Methods

Equals(SETTING_VALUE)

public bool Equals(ShaderParticleGeometry.SETTING_VALUE other)

Parameters

other ShaderParticleGeometry.SETTING_VALUE

Returns

bool

Equals(object?)

public override bool Equals(object? obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

Operators

operator ==(SETTING_VALUE, SETTING_VALUE)

Whether both views are over one address.

public static bool operator ==(ShaderParticleGeometry.SETTING_VALUE left, ShaderParticleGeometry.SETTING_VALUE right)

Parameters

left ShaderParticleGeometry.SETTING_VALUE
right ShaderParticleGeometry.SETTING_VALUE

Returns

bool

operator !=(SETTING_VALUE, SETTING_VALUE)

Whether the views are over different addresses.

public static bool operator !=(ShaderParticleGeometry.SETTING_VALUE left, ShaderParticleGeometry.SETTING_VALUE right)

Parameters

left ShaderParticleGeometry.SETTING_VALUE
right ShaderParticleGeometry.SETTING_VALUE

Returns

bool