Table of Contents

Struct ShaderParticleGeometry.SETTINGS_VALUE_VR

Namespace
SkyrimForge.Game
Assembly
SkyrimForge.dll

A view over RE::BGSShaderParticleGeometryData::SETTINGS_VALUE_VR. It stores the address and nothing else, and its members are extensions.

public readonly struct ShaderParticleGeometry.SETTINGS_VALUE_VR : IEquatable<ShaderParticleGeometry.SETTINGS_VALUE_VR>
Implements
Inherited Members

Properties

Exists

Whether the view has an address. A view from default, from new, or passed by the game to a replaced function can have none.

public bool Exists { get; }

Property Value

bool

Methods

Equals(SETTINGS_VALUE_VR)

public bool Equals(ShaderParticleGeometry.SETTINGS_VALUE_VR other)

Parameters

other ShaderParticleGeometry.SETTINGS_VALUE_VR

Returns

bool

Equals(object?)

public override bool Equals(object? obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

Operators

operator ==(SETTINGS_VALUE_VR, SETTINGS_VALUE_VR)

Whether both views are over one address.

public static bool operator ==(ShaderParticleGeometry.SETTINGS_VALUE_VR left, ShaderParticleGeometry.SETTINGS_VALUE_VR right)

Parameters

left ShaderParticleGeometry.SETTINGS_VALUE_VR
right ShaderParticleGeometry.SETTINGS_VALUE_VR

Returns

bool

operator !=(SETTINGS_VALUE_VR, SETTINGS_VALUE_VR)

Whether the views are over different addresses.

public static bool operator !=(ShaderParticleGeometry.SETTINGS_VALUE_VR left, ShaderParticleGeometry.SETTINGS_VALUE_VR right)

Parameters

left ShaderParticleGeometry.SETTINGS_VALUE_VR
right ShaderParticleGeometry.SETTINGS_VALUE_VR

Returns

bool