Struct PlayerCharacter.QueuedWeapon
- Namespace
- SkyrimForge.Game
- Assembly
- SkyrimForge.dll
A view over RE::PlayerCharacter::QueuedWeapon. It stores the address and nothing else, and its members are extensions.
public readonly struct PlayerCharacter.QueuedWeapon : IEquatable<PlayerCharacter.QueuedWeapon>
- Implements
- Inherited Members
Properties
Exists
Whether the view has an address. A view from default, from new, or passed by the game to a replaced function can have none.
public bool Exists { get; }
Property Value
Methods
Equals(QueuedWeapon)
public bool Equals(PlayerCharacter.QueuedWeapon other)
Parameters
otherPlayerCharacter.QueuedWeapon
Returns
Equals(object?)
public override bool Equals(object? obj)
Parameters
objobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
Operators
operator ==(QueuedWeapon, QueuedWeapon)
Whether both views are over one address.
public static bool operator ==(PlayerCharacter.QueuedWeapon left, PlayerCharacter.QueuedWeapon right)
Parameters
leftPlayerCharacter.QueuedWeaponrightPlayerCharacter.QueuedWeapon
Returns
operator !=(QueuedWeapon, QueuedWeapon)
Whether the views are over different addresses.
public static bool operator !=(PlayerCharacter.QueuedWeapon left, PlayerCharacter.QueuedWeapon right)
Parameters
leftPlayerCharacter.QueuedWeaponrightPlayerCharacter.QueuedWeapon