Struct PlayerCharacter.PlayerFlags
- Namespace
- SkyrimForge.Game
- Assembly
- SkyrimForge.dll
A view over RE::PlayerCharacter::PlayerFlags. It stores the address and nothing else, and its members are extensions.
public readonly struct PlayerCharacter.PlayerFlags : IEquatable<PlayerCharacter.PlayerFlags>
- Implements
- Inherited Members
Properties
Exists
Whether the view has an address. A view from default, from new, or passed by the game to a replaced function can have none.
public bool Exists { get; }
Property Value
Methods
Equals(PlayerFlags)
public bool Equals(PlayerCharacter.PlayerFlags other)
Parameters
otherPlayerCharacter.PlayerFlags
Returns
Equals(object?)
public override bool Equals(object? obj)
Parameters
objobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
Operators
operator ==(PlayerFlags, PlayerFlags)
Whether both views are over one address.
public static bool operator ==(PlayerCharacter.PlayerFlags left, PlayerCharacter.PlayerFlags right)
Parameters
leftPlayerCharacter.PlayerFlagsrightPlayerCharacter.PlayerFlags
Returns
operator !=(PlayerFlags, PlayerFlags)
Whether the views are over different addresses.
public static bool operator !=(PlayerCharacter.PlayerFlags left, PlayerCharacter.PlayerFlags right)
Parameters
leftPlayerCharacter.PlayerFlagsrightPlayerCharacter.PlayerFlags