Struct LockpickingMenu
- Namespace
- SkyrimForge.Game
- Assembly
- SkyrimForge.dll
A view over RE::LockpickingMenu. It stores the address and nothing else, and its members are extensions.
public readonly struct LockpickingMenu : IMenu_, IFxDelegateHandler, IAddressable, IEquatable<LockpickingMenu>
- Implements
- Inherited Members
Fields
MenuName
The name the game registers this menu under, which MenuName reports and the UI members that take a menu name accept.
public const string MenuName = "Lockpicking Menu"
Field Value
Properties
Exists
Whether the view has an address. A view from default, from new, or passed by the game to a replaced function can have none.
public bool Exists { get; }
Property Value
Methods
Equals(LockpickingMenu)
public bool Equals(LockpickingMenu other)
Parameters
otherLockpickingMenu
Returns
Equals(object?)
public override bool Equals(object? obj)
Parameters
objobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
Operators
operator ==(LockpickingMenu, LockpickingMenu)
Whether both views are over one address.
public static bool operator ==(LockpickingMenu left, LockpickingMenu right)
Parameters
leftLockpickingMenurightLockpickingMenu
Returns
operator !=(LockpickingMenu, LockpickingMenu)
Whether the views are over different addresses.
public static bool operator !=(LockpickingMenu left, LockpickingMenu right)
Parameters
leftLockpickingMenurightLockpickingMenu