Table of Contents

Struct LoadingMenu

Namespace
SkyrimForge.Game
Assembly
SkyrimForge.dll

A view over RE::LoadingMenu. It stores the address and nothing else, and its members are extensions.

public readonly struct LoadingMenu : IMenu_, IFxDelegateHandler, IAddressable, IEquatable<LoadingMenu>
Implements
Inherited Members

Fields

MenuName

The name the game registers this menu under, which MenuName reports and the UI members that take a menu name accept.

public const string MenuName = "Loading Menu"

Field Value

string

Properties

Exists

Whether the view has an address. A view from default, from new, or passed by the game to a replaced function can have none.

public bool Exists { get; }

Property Value

bool

Methods

Equals(LoadingMenu)

public bool Equals(LoadingMenu other)

Parameters

other LoadingMenu

Returns

bool

Equals(object?)

public override bool Equals(object? obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

Operators

operator ==(LoadingMenu, LoadingMenu)

Whether both views are over one address.

public static bool operator ==(LoadingMenu left, LoadingMenu right)

Parameters

left LoadingMenu
right LoadingMenu

Returns

bool

operator !=(LoadingMenu, LoadingMenu)

Whether the views are over different addresses.

public static bool operator !=(LoadingMenu left, LoadingMenu right)

Parameters

left LoadingMenu
right LoadingMenu

Returns

bool