Struct ActorState.ActorState1
- Namespace
- SkyrimForge.Game
- Assembly
- SkyrimForge.dll
A view over RE::ActorState::ActorState1. It stores the address and nothing else, and its members are extensions.
public readonly struct ActorState.ActorState1 : IEquatable<ActorState.ActorState1>
- Implements
- Inherited Members
Properties
Exists
Whether the view has an address. A view from default, from new, or passed by the game to a replaced function can have none.
public bool Exists { get; }
Property Value
Methods
Equals(ActorState1)
public bool Equals(ActorState.ActorState1 other)
Parameters
otherActorState.ActorState1
Returns
Equals(object?)
public override bool Equals(object? obj)
Parameters
objobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
Operators
operator ==(ActorState1, ActorState1)
Whether both views are over one address.
public static bool operator ==(ActorState.ActorState1 left, ActorState.ActorState1 right)
Parameters
leftActorState.ActorState1rightActorState.ActorState1
Returns
operator !=(ActorState1, ActorState1)
Whether the views are over different addresses.
public static bool operator !=(ActorState.ActorState1 left, ActorState.ActorState1 right)
Parameters
leftActorState.ActorState1rightActorState.ActorState1