Struct ActivateHandler
- Namespace
- SkyrimForge.Game
- Assembly
- SkyrimForge.dll
A view over RE::ActivateHandler. It stores the address and nothing else, and its members are extensions.
public readonly struct ActivateHandler : IHeldStateHandler, IPlayerInputHandler, IAddressable, IEquatable<ActivateHandler>
- Implements
- Inherited Members
Properties
Exists
Whether the view has an address. A view from default, from new, or passed by the game to a replaced function can have none.
public bool Exists { get; }
Property Value
Methods
Equals(ActivateHandler)
public bool Equals(ActivateHandler other)
Parameters
otherActivateHandler
Returns
Equals(object?)
public override bool Equals(object? obj)
Parameters
objobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
Operators
operator ==(ActivateHandler, ActivateHandler)
Whether both views are over one address.
public static bool operator ==(ActivateHandler left, ActivateHandler right)
Parameters
leftActivateHandlerrightActivateHandler
Returns
operator !=(ActivateHandler, ActivateHandler)
Whether the views are over different addresses.
public static bool operator !=(ActivateHandler left, ActivateHandler right)
Parameters
leftActivateHandlerrightActivateHandler