Struct DialogueTopicContext
- Namespace
- SkyrimForge
- Assembly
- SkyrimForge.dll
public readonly struct DialogueTopicContext : IEquatable<DialogueTopicContext>
- Implements
- Inherited Members
Constructors
DialogueTopicContext(DialogueTopic, Actor, CancellationToken)
public DialogueTopicContext(DialogueTopic Topic, Actor Speaker, CancellationToken NewGameOrSaveLoading)
Parameters
TopicDialogueTopicThe chosen topic.
SpeakerActorThe actor the branch is shown for.
NewGameOrSaveLoadingCancellationTokenThe NewGameOrSaveLoading of the game the topic was chosen in.
Properties
NewGameOrSaveLoading
The NewGameOrSaveLoading of the game the topic was chosen in.
public CancellationToken NewGameOrSaveLoading { get; init; }
Property Value
Speaker
The actor the branch is shown for.
public Actor Speaker { get; init; }
Property Value
Topic
The chosen topic.
public DialogueTopic Topic { get; init; }
Property Value
Methods
Deconstruct(out DialogueTopic, out Actor, out CancellationToken)
public void Deconstruct(out DialogueTopic Topic, out Actor Speaker, out CancellationToken NewGameOrSaveLoading)
Parameters
TopicDialogueTopicSpeakerActorNewGameOrSaveLoadingCancellationToken
Equals(DialogueTopicContext)
public bool Equals(DialogueTopicContext other)
Parameters
otherDialogueTopicContext
Returns
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
ToString()
public override string ToString()
Returns
Operators
operator ==(DialogueTopicContext, DialogueTopicContext)
public static bool operator ==(DialogueTopicContext left, DialogueTopicContext right)
Parameters
leftDialogueTopicContextrightDialogueTopicContext
Returns
operator !=(DialogueTopicContext, DialogueTopicContext)
public static bool operator !=(DialogueTopicContext left, DialogueTopicContext right)
Parameters
leftDialogueTopicContextrightDialogueTopicContext