Table of Contents

Struct DeathEventArgs

Namespace
SkyrimForge
Assembly
SkyrimForge.dll

Arguments for OnDeath, the game's TESDeathEvent.

public readonly struct DeathEventArgs : IEquatable<DeathEventArgs>
Implements
Inherited Members

Constructors

DeathEventArgs(Actor?, Actor?, bool)

Arguments for OnDeath, the game's TESDeathEvent.

public DeathEventArgs(Actor? ActorDying, Actor? ActorKiller, bool Dead)

Parameters

ActorDying Actor?
ActorKiller Actor?
Dead bool

Properties

ActorDying

public Actor? ActorDying { get; init; }

Property Value

Actor?

ActorKiller

public Actor? ActorKiller { get; init; }

Property Value

Actor?

Dead

public bool Dead { get; init; }

Property Value

bool

Methods

Deconstruct(out Actor?, out Actor?, out bool)

public void Deconstruct(out Actor? ActorDying, out Actor? ActorKiller, out bool Dead)

Parameters

ActorDying Actor?
ActorKiller Actor?
Dead bool

Equals(DeathEventArgs)

public bool Equals(DeathEventArgs other)

Parameters

other DeathEventArgs

Returns

bool

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

ToString()

public override string ToString()

Returns

string

Operators

operator ==(DeathEventArgs, DeathEventArgs)

public static bool operator ==(DeathEventArgs left, DeathEventArgs right)

Parameters

left DeathEventArgs
right DeathEventArgs

Returns

bool

operator !=(DeathEventArgs, DeathEventArgs)

public static bool operator !=(DeathEventArgs left, DeathEventArgs right)

Parameters

left DeathEventArgs
right DeathEventArgs

Returns

bool