Struct CombatEventArgs
- Namespace
- SkyrimForge
- Assembly
- SkyrimForge.dll
Arguments for OnCombat, the game's TESCombatEvent.
public readonly struct CombatEventArgs : IEquatable<CombatEventArgs>
- Implements
- Inherited Members
Constructors
CombatEventArgs(Actor?, Actor?, ACTOR_COMBAT_STATE)
Arguments for OnCombat, the game's TESCombatEvent.
public CombatEventArgs(Actor? Actor, Actor? TargetActor, ACTOR_COMBAT_STATE NewState)
Parameters
ActorActor?TargetActorActor?NewStateACTOR_COMBAT_STATE
Properties
Actor
public Actor? Actor { get; init; }
Property Value
NewState
public ACTOR_COMBAT_STATE NewState { get; init; }
Property Value
TargetActor
public Actor? TargetActor { get; init; }
Property Value
Methods
Deconstruct(out Actor?, out Actor?, out ACTOR_COMBAT_STATE)
public void Deconstruct(out Actor? Actor, out Actor? TargetActor, out ACTOR_COMBAT_STATE NewState)
Parameters
ActorActor?TargetActorActor?NewStateACTOR_COMBAT_STATE
Equals(CombatEventArgs)
public bool Equals(CombatEventArgs other)
Parameters
otherCombatEventArgs
Returns
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
ToString()
public override string ToString()
Returns
Operators
operator ==(CombatEventArgs, CombatEventArgs)
public static bool operator ==(CombatEventArgs left, CombatEventArgs right)
Parameters
leftCombatEventArgsrightCombatEventArgs
Returns
operator !=(CombatEventArgs, CombatEventArgs)
public static bool operator !=(CombatEventArgs left, CombatEventArgs right)
Parameters
leftCombatEventArgsrightCombatEventArgs