Struct ActorKillEventArgs
- Namespace
- SkyrimForge
- Assembly
- SkyrimForge.dll
Arguments for OnActorKill, the game's ActorKill::Event.
public readonly struct ActorKillEventArgs : IEquatable<ActorKillEventArgs>
- Implements
- Inherited Members
Constructors
ActorKillEventArgs(Actor?, Actor?)
Arguments for OnActorKill, the game's ActorKill::Event.
public ActorKillEventArgs(Actor? Killer, Actor? Victim)
Parameters
Properties
Killer
public Actor? Killer { get; init; }
Property Value
Victim
public Actor? Victim { get; init; }
Property Value
Methods
Deconstruct(out Actor?, out Actor?)
public void Deconstruct(out Actor? Killer, out Actor? Victim)
Parameters
Equals(ActorKillEventArgs)
public bool Equals(ActorKillEventArgs other)
Parameters
otherActorKillEventArgs
Returns
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
ToString()
public override string ToString()
Returns
Operators
operator ==(ActorKillEventArgs, ActorKillEventArgs)
public static bool operator ==(ActorKillEventArgs left, ActorKillEventArgs right)
Parameters
leftActorKillEventArgsrightActorKillEventArgs
Returns
operator !=(ActorKillEventArgs, ActorKillEventArgs)
public static bool operator !=(ActorKillEventArgs left, ActorKillEventArgs right)
Parameters
leftActorKillEventArgsrightActorKillEventArgs