Table of Contents

Struct ActorKillEventArgs

Namespace
SkyrimForge
Assembly
SkyrimForge.dll

Arguments for OnActorKill, the game's ActorKill::Event.

public readonly struct ActorKillEventArgs : IEquatable<ActorKillEventArgs>
Implements
Inherited Members

Constructors

ActorKillEventArgs(Actor?, Actor?)

Arguments for OnActorKill, the game's ActorKill::Event.

public ActorKillEventArgs(Actor? Killer, Actor? Victim)

Parameters

Killer Actor?
Victim Actor?

Properties

Killer

public Actor? Killer { get; init; }

Property Value

Actor?

Victim

public Actor? Victim { get; init; }

Property Value

Actor?

Methods

Deconstruct(out Actor?, out Actor?)

public void Deconstruct(out Actor? Killer, out Actor? Victim)

Parameters

Killer Actor?
Victim Actor?

Equals(ActorKillEventArgs)

public bool Equals(ActorKillEventArgs other)

Parameters

other ActorKillEventArgs

Returns

bool

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

ToString()

public override string ToString()

Returns

string

Operators

operator ==(ActorKillEventArgs, ActorKillEventArgs)

public static bool operator ==(ActorKillEventArgs left, ActorKillEventArgs right)

Parameters

left ActorKillEventArgs
right ActorKillEventArgs

Returns

bool

operator !=(ActorKillEventArgs, ActorKillEventArgs)

public static bool operator !=(ActorKillEventArgs left, ActorKillEventArgs right)

Parameters

left ActorKillEventArgs
right ActorKillEventArgs

Returns

bool