Table of Contents

Struct ActorCellEventArgs

Namespace
SkyrimForge
Assembly
SkyrimForge.dll

Arguments for OnActorCell, the game's BGSActorCellEvent.

public readonly struct ActorCellEventArgs : IEquatable<ActorCellEventArgs>
Implements
Inherited Members

Constructors

ActorCellEventArgs(FormId<Form>?, CellFlag)

Arguments for OnActorCell, the game's BGSActorCellEvent.

public ActorCellEventArgs(FormId<Form>? CellID, BGSActorCellEvent.CellFlag Flags)

Parameters

CellID FormId<Form>?
Flags BGSActorCellEvent.CellFlag

Properties

CellID

public FormId<Form>? CellID { get; init; }

Property Value

FormId<Form>?

Flags

public BGSActorCellEvent.CellFlag Flags { get; init; }

Property Value

BGSActorCellEvent.CellFlag

Methods

Deconstruct(out FormId<Form>?, out CellFlag)

public void Deconstruct(out FormId<Form>? CellID, out BGSActorCellEvent.CellFlag Flags)

Parameters

CellID FormId<Form>?
Flags BGSActorCellEvent.CellFlag

Equals(ActorCellEventArgs)

public bool Equals(ActorCellEventArgs other)

Parameters

other ActorCellEventArgs

Returns

bool

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

ToString()

public override string ToString()

Returns

string

Operators

operator ==(ActorCellEventArgs, ActorCellEventArgs)

public static bool operator ==(ActorCellEventArgs left, ActorCellEventArgs right)

Parameters

left ActorCellEventArgs
right ActorCellEventArgs

Returns

bool

operator !=(ActorCellEventArgs, ActorCellEventArgs)

public static bool operator !=(ActorCellEventArgs left, ActorCellEventArgs right)

Parameters

left ActorCellEventArgs
right ActorCellEventArgs

Returns

bool