Struct ActorCellEventArgs
- Namespace
- SkyrimForge
- Assembly
- SkyrimForge.dll
Arguments for OnActorCell, the game's BGSActorCellEvent.
public readonly struct ActorCellEventArgs : IEquatable<ActorCellEventArgs>
- Implements
- Inherited Members
Constructors
ActorCellEventArgs(FormId<Form>?, CellFlag)
Arguments for OnActorCell, the game's BGSActorCellEvent.
public ActorCellEventArgs(FormId<Form>? CellID, BGSActorCellEvent.CellFlag Flags)
Parameters
CellIDFormId<Form>?FlagsBGSActorCellEvent.CellFlag
Properties
CellID
public FormId<Form>? CellID { get; init; }
Property Value
Flags
public BGSActorCellEvent.CellFlag Flags { get; init; }
Property Value
Methods
Deconstruct(out FormId<Form>?, out CellFlag)
public void Deconstruct(out FormId<Form>? CellID, out BGSActorCellEvent.CellFlag Flags)
Parameters
CellIDFormId<Form>?FlagsBGSActorCellEvent.CellFlag
Equals(ActorCellEventArgs)
public bool Equals(ActorCellEventArgs other)
Parameters
otherActorCellEventArgs
Returns
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
ToString()
public override string ToString()
Returns
Operators
operator ==(ActorCellEventArgs, ActorCellEventArgs)
public static bool operator ==(ActorCellEventArgs left, ActorCellEventArgs right)
Parameters
leftActorCellEventArgsrightActorCellEventArgs
Returns
operator !=(ActorCellEventArgs, ActorCellEventArgs)
public static bool operator !=(ActorCellEventArgs left, ActorCellEventArgs right)
Parameters
leftActorCellEventArgsrightActorCellEventArgs