Enum QuestSceneEndReason
- Namespace
- SkyrimForge
- Assembly
- SkyrimForge.dll
The way a QuestScene ended.
public enum QuestSceneEndReason
Fields
ActorInAnotherScene = 5The game ended it as a scene of the game or of another plugin started with one of its actors, or it did not start because one of its actors was in a scene that is not interruptible.
A non-optional actor of an action still to come had an empty alias or one filled with a reference that is not an actor, or was dead, disabled, deleted, or not loaded. The scene also ends this way where an action still to come is a package whose LinkedRef alias is empty, or a travel package whose destination is an empty alias, or a location alias that is empty or whose location has no world location marker.
Completed = 0Its last phase was played.
Interrupted = 3The game ended it before its last phase, as when an actor in the scene enters combat, or it did not start.
NewGameOrSaveLoading = 4A new game started or a save started loading. A scene the loaded save recorded as playing continues in the loaded game.
Stopped = 1Stop() stopped it, or another scene of this plugin's quests that shares an actor with it started.