Table of Contents

Enum QuestSceneEndReason

Namespace
SkyrimForge
Assembly
SkyrimForge.dll

The way a QuestScene ended.

public enum QuestSceneEndReason

Fields

ActorInAnotherScene = 5

The game ended it as a scene of the game or of another plugin started with one of its actors, or it did not start because one of its actors was in a scene that is not interruptible.

ActorUnavailable = 2

A non-optional actor of an action still to come had an empty alias or one filled with a reference that is not an actor, or was dead, disabled, deleted, or not loaded. The scene also ends this way where an action still to come is a package whose LinkedRef alias is empty, or a travel package whose destination is an empty alias, or a location alias that is empty or whose location has no world location marker.

Completed = 0

Its last phase was played.

Interrupted = 3

The game ended it before its last phase, as when an actor in the scene enters combat, or it did not start.

NewGameOrSaveLoading = 4

A new game started or a save started loading. A scene the loaded save recorded as playing continues in the loaded game.

Stopped = 1

Stop() stopped it, or another scene of this plugin's quests that shares an actor with it started.