Class GameTarget
- Namespace
- SkyrimForge
- Assembly
- SkyrimForge.dll
The game hosted in this process, through which a plugin accesses the player and the game's singleton managers. The framework constructs it and supplies it to a plugin.
public sealed class GameTarget
- Inheritance
-
GameTarget
- Inherited Members
Properties
ActorEquipManager
The game's only ActorEquipManager.
This is the only way to equip something an actor already has in inventory. Adding an item can force it worn as it arrives, and what is worn can be read, but neither affects what is already equipped.
public ActorEquipManager ActorEquipManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the ActorEquipManager yet.
ActorValueList
The game's only ActorValueList.
Every actor value the game declares. It returns an ActorValueInfo, being the description of one value, for an ActorValue or for a name, and nothing else returns the set.
public ActorValueList ActorValueList { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the ActorValueList yet.
AudioManager
The game's only BSAudioManager.
public BSAudioManager AudioManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BSAudioManager yet.
BhkCollisionFilter
The game's only bhkCollisionFilter.
public bhkCollisionFilter BhkCollisionFilter { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the bhkCollisionFilter yet.
Calendar
The game's only Calendar.
public Calendar Calendar { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the Calendar yet.
CombatManager
The game's only CombatManager.
public CombatManager CombatManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the CombatManager yet.
ConsoleLog
The game's only ConsoleLog.
The object the game's console prints through. IConsole writes a line through it, so a plugin wanting to print has that route already. This reaches the object itself, whose LastMessage is the last line printed by anything at all rather than by the plugin.
public ConsoleLog ConsoleLog { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the ConsoleLog yet.
ControlMap
The game's only ControlMap.
The control each of the player's keys is bound to, queried rather than waited for. An input event reports which control a key that was just pressed means. This resolves the same question for any key at any time, and the reverse one of which key a control is bound to. It is how a plugin picks a key nobody else uses.
public ControlMap ControlMap { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the ControlMap yet.
CreatedObjectManager
The game's only BGSCreatedObjectManager.
public BGSCreatedObjectManager CreatedObjectManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BGSCreatedObjectManager yet.
CrosshairPickData
The game's only CrosshairPickData.
The object under the crosshair, which the game resolves every frame rather than on request. The crosshair-reference event reports a change and this reports the current state at any moment.
public CrosshairPickData CrosshairPickData { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the CrosshairPickData yet.
DataHandler
The game's only TESDataHandler.
public TESDataHandler DataHandler { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the TESDataHandler yet.
DecalManager
The game's only BGSDecalManager.
public BGSDecalManager DecalManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BGSDecalManager yet.
DefaultObjectManager
The game's only DefaultObjectManager.
public DefaultObjectManager DefaultObjectManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the DefaultObjectManager yet.
DirectInputManager
The game's only BSDirectInputManager.
public BSDirectInputManager DirectInputManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BSDirectInputManager yet.
FOCollisionListener
The game's only FOCollisionListener.
public FOCollisionListener FOCollisionListener { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the FOCollisionListener yet.
FaceGenManager
The game's only BSFaceGenManager.
public BSFaceGenManager FaceGenManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BSFaceGenManager yet.
FixedStrings
The game's only FixedStrings.
public FixedStrings FixedStrings { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the FixedStrings yet.
GameSettingCollection
The game's only GameSettingCollection.
The game settings, the ones an .esm, .esp, or .esl file may change and a console command may set. The two INI collections beside it read a different file, and neither reaches the other's values.
public GameSettingCollection GameSettingCollection { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the GameSettingCollection yet.
GraphicsRenderer
The game's only BSGraphics.Renderer.
public Renderer GraphicsRenderer { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BSGraphics.Renderer yet.
GraphicsState
The game's only BSGraphics.State.
public State GraphicsState { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BSGraphics.State yet.
GrassManager
The game's only BGSGrassManager.
public BGSGrassManager GrassManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BGSGrassManager yet.
INIPrefSettingCollection
The game's only INIPrefSettingCollection.
public INIPrefSettingCollection INIPrefSettingCollection { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the INIPrefSettingCollection yet.
INISettingCollection
The game's only INISettingCollection.
public INISettingCollection INISettingCollection { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the INISettingCollection yet.
ImageSpaceManager
The game's only ImageSpaceManager.
public ImageSpaceManager ImageSpaceManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the ImageSpaceManager yet.
ImpactManager
The game's only BGSImpactManager.
public BGSImpactManager ImpactManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BGSImpactManager yet.
InputDeviceManager
The game's only BSInputDeviceManager.
public BSInputDeviceManager InputDeviceManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BSInputDeviceManager yet.
InputEventQueue
The game's only BSInputEventQueue.
public BSInputEventQueue InputEventQueue { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BSInputEventQueue yet.
InterfaceStrings
The game's only InterfaceStrings.
public InterfaceStrings InterfaceStrings { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the InterfaceStrings yet.
Inventory3DManager
The game's only Inventory3DManager.
public Inventory3DManager Inventory3DManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the Inventory3DManager yet.
MagicFavorites
The game's only MagicFavorites.
public MagicFavorites MagicFavorites { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the MagicFavorites yet.
Main
The game's only Main.
Whether the game is running rather than shutting down, whether time is frozen, and the root of the rendered scene. A plugin that pauses the world or attaches anything visible starts here.
public Main Main { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the Main yet.
MemoryManager
The game's only MemoryManager.
The game's own heap. Every type a plugin allocates through New is taken from it, and what becomes of that memory is the game's business rather than a plugin's.
public MemoryManager MemoryManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the MemoryManager yet.
MenuControls
The game's only MenuControls.
public MenuControls MenuControls { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the MenuControls yet.
MenuCursor
The game's only MenuCursor.
public MenuCursor MenuCursor { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the MenuCursor yet.
MenuTopicManager
The game's only MenuTopicManager.
public MenuTopicManager MenuTopicManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the MenuTopicManager yet.
MusicManager
The game's only BSMusicManager.
public BSMusicManager MusicManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BSMusicManager yet.
NiMemManager
The game's only NiMemManager.
public NiMemManager NiMemManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the NiMemManager yet.
PapyrusVirtualMachine
The game's only BSScript.Internal.VirtualMachine.
The Papyrus virtual machine, which every script in the load order runs on. Through it a plugin calls a script function by name, the game's own or one any other mod ships, and sends an event that a script is waiting to receive. It is the only route out of C# into the rest of the modding world.
public VirtualMachine PapyrusVirtualMachine { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BSScript.Internal.VirtualMachine yet.
Player
The game's only PlayerCharacter.
It exists from around the main menu, before a save has placed the player in a cell, so reaching one is not proof the player is in the world. An unplaced player reads a default position.
public PlayerCharacter Player { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the PlayerCharacter yet.
PlayerCamera
The game's only PlayerCamera.
Which camera the game is running, being first person, third person, bleedout, or the free camera, and it forces each of those. PlayerCharacter reports where the player stands and this reports what the player sees.
public PlayerCamera PlayerCamera { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the PlayerCamera yet.
PlayerControls
The game's only PlayerControls.
public PlayerControls PlayerControls { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the PlayerControls yet.
ProcessLists
The game's only ProcessLists.
public ProcessLists ProcessLists { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the ProcessLists yet.
ProjectileManager
The game's only Projectile.Manager.
Every projectile in flight. A projectile is otherwise reached one at a time, through ObjectReference.AsProjectile on a reference the plugin already has.
public Projectile.Manager ProjectileManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the Projectile.Manager yet.
SaveDataSystemUtility
The game's only BSWin32SaveDataSystemUtility.
public BSWin32SaveDataSystemUtility SaveDataSystemUtility { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BSWin32SaveDataSystemUtility yet.
SaveLoadGame
The game's only BGSSaveLoadGame.
public BGSSaveLoadGame SaveLoadGame { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BGSSaveLoadGame yet.
SaveLoadManager
The game's only BGSSaveLoadManager.
public BGSSaveLoadManager SaveLoadManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BGSSaveLoadManager yet.
ScaleformManager
The game's only BSScaleformManager.
public BSScaleformManager ScaleformManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BSScaleformManager yet.
ScreenSplatter
The game's only ScreenSplatter.
public ScreenSplatter ScreenSplatter { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the ScreenSplatter yet.
ScriptEventSourceHolder
The game's only ScriptEventSourceHolder.
The source of about sixty of the game's own events. The generated event sinks already subscribe through it, so a plugin wanting one of those events has that route already. This reaches the object itself.
public ScriptEventSourceHolder ScriptEventSourceHolder { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the ScriptEventSourceHolder yet.
Sky
The game's only Sky.
The weather, climate, and region in effect, rather than one looked up by ID. A weather form describes what a storm would look like. This reports which one is overhead, how far into it the sky is, whether it is raining, and what the hour is. A weather can also be forced here, and the sky reset afterwards.
public Sky Sky { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the Sky yet.
SkyrimVM
The game's only SkyrimVM.
The game's own wrapper around Papyrus, declaring the machine as a member. PapyrusVirtualMachine beside it is the machine, and calling a script goes there.
public SkyrimVM SkyrimVM { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the SkyrimVM yet.
StoryEventManager
The game's only BGSStoryEventManager.
public BGSStoryEventManager StoryEventManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BGSStoryEventManager yet.
StoryTeller
The game's only BGSStoryTeller.
public BGSStoryTeller StoryTeller { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BGSStoryTeller yet.
SubtitleManager
The game's only SubtitleManager.
public SubtitleManager SubtitleManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the SubtitleManager yet.
TES
The game's only TES.
public TES TES { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the TES yet.
TaskQueueInterface
The game's only TaskQueueInterface.
The game's own queue of work for a later frame. ITaskQueue beside it runs managed work on the queue SKSE provides, which a plugin normally wants.
public TaskQueueInterface TaskQueueInterface { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the TaskQueueInterface yet.
Timer
The game's only BSTimer.
public BSTimer Timer { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BSTimer yet.
TreeManager
The game's only BSTreeManager.
public BSTreeManager TreeManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the BSTreeManager yet.
UI
The game's only UI.
public UI UI { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the UI yet.
UI3DSceneManager
The game's only UI3DSceneManager.
public UI3DSceneManager UI3DSceneManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the UI3DSceneManager yet.
UIBlurManager
The game's only UIBlurManager.
public UIBlurManager UIBlurManager { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the UIBlurManager yet.
UIMessageQueue
The game's only UIMessageQueue.
How a menu is opened or closed. UI says which menus are open and returns each one. This is the only thing that changes that, by posting a message naming the menu and what to do with it. The game reads its queue on its own thread, so a message is a request rather than an action taken.
public UIMessageQueue UIMessageQueue { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the UIMessageQueue yet.
UserEvents
The game's only UserEvents.
The canonical names of the controls, being the strings that key the control map. A control is named the same way in every reading of the map, and these are those names.
public UserEvents UserEvents { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the UserEvents yet.
VATS
The game's only VATS.
public VATS VATS { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the VATS yet.
WaterSystem
The game's only TESWaterSystem.
public TESWaterSystem WaterSystem { get; }
Property Value
Exceptions
- InvalidOperationException
The game has not built the TESWaterSystem yet.